A simple way to help people tell a story by providing prompts that keep the story moving and demand richer description and reflection.
Sitting in a circle, participants take turns telling a story with the facilitator (or as Boal says, the Jokeri) providing the links:
Participant 1: "My friend called me this morning and told me she was going to quit school..."
Joker: "because..."
Participant 2: "...she needs to make money and she feels like school has no meaning."
Joker: "But..."
...
This is a simple tool for equalizing participation in small group discussion and raising awareness of how much people speak. It's probably not original, but I can't recall seeing it before.
Flow:
In a smallish group (ten people) in one of my courses, I prepared a set of chits -- small rectangular pieces of card stock (cut up index cards) -- and gave each participant five chits (including me).
Standing/sitting in a circle.
The facilitator starts the game by pretending to pick up and hold in his/her hands an imaginary object. S/he considers the object, then declares, "This stinks!" and wrinkles his/her nose.
By Matt Noyes, adapted from "Power" in Literacy for Empowerment: A resource handbook for community based educators, as adapted from an activity by Barbara Greene of the Mountain Women's Exchange.
[illustration: workers placing stickers on a democracy and power linei]
Summary:
These are categories we used in the power linei at the 2000 National Rank-and-File Carpenters Conference in Boston, Mass. that AUD organized with Carpenters for a Democratic Union.
Note:
Some problem trees (from around the world):
"Problem-cause-effect tree diagram" from Our People, Our Resources
http://www.iucn.org/themes/spg/Files/opor/fig5_1c.html
Another tree, from Eric Mar's Asian Studies and Activism website.
http://userwww.sfsu.edu/~ericmar/tree.html
How-to description of the problem tree activity, with a link to an image (near the top), from Dublin radion station Near 90.3 FM's Community Media Participatory Learning Manual
http://www.nearfm.ie/plm114.htm
Description of the problem tree activity, from a BBC article about women organizing in Malawi.
By Matt Noyes.
Summary:
This activity uses a simple game to help people learn and remember the basic terminology of Robert's Rules of Parliamentary procedure. (See links to Robert's Rules sites.)
Good for:
Making the jargon and basic procedures familiar, helping people see how to use the terminology to do what they want to do.
Materials:
By Matt Noyes, adapted from Tecnicas Participativas Para la Educacion Popular, Tomo I, in collaboration with Nadia Marin Molina of the Workplace Project/Centro Pro Derechos Laborales.
Summary:
Using index cards and a timeline chart, participants reconstruct the work they have done in the previous time period (e.g. six months or a year).
Good for:
By Matt Noyes, from a workshop with Leon Rosenblatt
Summary:
This is a spur of the moment role play where participants and educators act out the actions and problems they have been discussing, with no preparation or script.
Good for:
By Matt Noyes. Adapted from La Pecera in Tecnicas Participativas Para La Educacion Popular, Tomo I, with the help of carpenter, educator, and rank-and-file journalist Mike Orrfelt.
Summary:
In this activity, participants sit in three concentric circles and hold a conversation in three stages.
Good for:
Recent comments
46 weeks 5 days ago
1 year 20 weeks ago
1 year 26 weeks ago
1 year 37 weeks ago
1 year 37 weeks ago
2 years 31 weeks ago
2 years 31 weeks ago
2 years 31 weeks ago
2 years 44 weeks ago